using UnityEngine; public class BEATGAMEINFO : MonoBehaviour { [SerializeField] GameObject infoText; [SerializeField] GameObject infoPanel; void Start() { infoText.SetActive(false); //Hide text until player reaches area infoPanel.SetActive(false); } void OnTriggerEnter2D() { infoText.SetActive(true); infoPanel.SetActive(true); } void OnTriggerExit2D() { infoText.SetActive(false); infoPanel.SetActive(false); } }