using UnityEngine; using UnityEngine.SceneManagement; public class FinalDoor : MonoBehaviour { public string finishScene = "FinishScene"; private bool playerInRange = false; void Update() { if (playerInRange && Input.GetKeyDown(KeyCode.E)) { SceneManager.LoadScene(finishScene); } } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) playerInRange = true; } void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) playerInRange = false; } }