Using pre-set license Built from '2022.3/staging' branch; Version is '2022.3.3f1 (7cdc2969a641) revision 8182825'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'en' Physical Memory: 8079 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.3f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT -logFile Logs/AssetImportWorker0.log -srvPort 52738 Successfully changed project path to: C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [36152] Host "[IP] 192.168.20.8 [Port] 0 [Flags] 2 [Guid] 4039536804 [EditorId] 4039536804 [Version] 1048832 [Id] WindowsEditor(7,KevinLy-Laptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [36152] Host "[IP] 192.168.20.8 [Port] 0 [Flags] 2 [Guid] 4039536804 [EditorId] 4039536804 [Version] 1048832 [Id] WindowsEditor(7,KevinLy-Laptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... Refreshing native plugins compatible for Editor in 84.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.3f1 (7cdc2969a641) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/kevin/OneDrive/Desktop/DGT3 GAME PROJECT/DGT PROJECT/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce MX150 (ID=0x1d10) Vendor: NVIDIA VRAM: 1982 MB Driver: 31.0.15.4680 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56232 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.064472 seconds. - Loaded All Assemblies, in 1.674 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.586 seconds Domain Reload Profiling: 2229ms BeginReloadAssembly (436ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (4ms) RebuildCommonClasses (167ms) RebuildNativeTypeToScriptingClass (66ms) initialDomainReloadingComplete (397ms) LoadAllAssembliesAndSetupDomain (575ms) LoadAssemblies (428ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (516ms) TypeCache.Refresh (514ms) TypeCache.ScanAssembly (470ms) ScanForSourceGeneratedMonoScriptInfo (1ms) ResolveRequiredComponents (1ms) FinalizeReload (587ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (454ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (22ms) SetLoadedEditorAssemblies (19ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (4ms) ProcessInitializeOnLoadAttributes (308ms) ProcessInitializeOnLoadMethodAttributes (100ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests