namespace UnityEngine.Rendering.Universal
{
partial class UniversalRenderPipelineGlobalSettings : IShaderVariantSettings
{
[SerializeField]
internal Rendering.ShaderVariantLogLevel m_ShaderVariantLogLevel = Rendering.ShaderVariantLogLevel.Disabled;
///
/// Specifies the level of the logging for shader variants
///
public Rendering.ShaderVariantLogLevel shaderVariantLogLevel { get => m_ShaderVariantLogLevel; set => m_ShaderVariantLogLevel = value; }
[SerializeField]
internal bool m_ExportShaderVariants = true;
///
/// Specifies if the stripping of the shaders that variants needs to be exported
///
public bool exportShaderVariants { get => m_ExportShaderVariants; set => m_ExportShaderVariants = true; }
}
}