using System; namespace UnityEngine.Rendering.Universal { /// /// Volume debug settings. /// public class UniversalRenderPipelineVolumeDebugSettings : VolumeDebugSettings { /// /// Specifies the render pipeline for this volume settings /// public override Type targetRenderPipeline => typeof(UniversalRenderPipeline); /// Selected camera volume stack. public override VolumeStack selectedCameraVolumeStack { get { Camera cam = selectedCamera; if (cam == null) return null; var additionalCameraData = selectedCamera.GetComponent(); if (additionalCameraData == null) return null; var stack = additionalCameraData.volumeStack; if (stack != null) return stack; return VolumeManager.instance.stack; } } /// Selected camera volume layer mask. public override LayerMask selectedCameraLayerMask => selectedCamera != null ? selectedCamera.GetComponent().volumeLayerMask : (LayerMask)0; /// Selected camera volume position. public override Vector3 selectedCameraPosition => selectedCamera != null ? selectedCamera.transform.position : Vector3.zero; } }