#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.Rendering { public interface IRequiredSetting { public bool state { get; } public string name { get; } public string description { get; } // Following properties are required to store informations to call editor functions using reflection public string editorAssemblyName { get; } public string editorClassName { get; } public string editorShowFunctionName { get; } } } #endif