using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
///
/// Editor script for a ScriptableRendererFeature class.
///
[CustomEditor(typeof(ScriptableRendererFeature), true)]
public class ScriptableRendererFeatureEditor : Editor
{
///
public override void OnInspectorGUI()
{
DrawPropertiesExcluding(serializedObject, "m_Script");
}
}
}