using UnityEngine; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { /// /// Editor script for a ScriptableRendererFeature class. /// [CustomEditor(typeof(ScriptableRendererFeature), true)] public class ScriptableRendererFeatureEditor : Editor { /// public override void OnInspectorGUI() { DrawPropertiesExcluding(serializedObject, "m_Script"); } } }