#ifndef UNITY_CORE_SAMPLERS_INCLUDED #define UNITY_CORE_SAMPLERS_INCLUDED // Common inline samplers. // Separated into its own file for robust including from any other file. // Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16). SamplerState sampler_PointClamp; SamplerState sampler_LinearClamp; SamplerState sampler_PointRepeat; SamplerState sampler_LinearRepeat; #endif //UNITY_CORE_SAMPLERS_INCLUDED