using UnityEngine.UIElements; namespace UnityEditor.Tilemaps { internal class GridPaintPaletteWindowActiveTargets : VisualElement { const string kUssClassName = "unity-tilepalette-activetargets"; public GridPaintPaletteWindowActiveTargets() { AddToClassList(kUssClassName); TilePaletteOverlayUtility.SetStyleSheet(this); name = "activeTargetsTilePalette"; Add(new TilePaletteActiveTargetsPopupIcon()); Add(new TilePaletteActiveTargetsPopup()); } } }