using System.Collections.Generic; using System.Text; using UnityEngine; namespace UnityEditor.U2D.Animation.Upgrading { internal enum UpgradeMode { SpriteLibrary, AnimationClip } internal enum UpgradeResult { None = 0, Successful = 1, Warning = 2, Error = 3 } internal struct ObjectIndexPair { public Object Target; public int Index; } internal struct UpgradeEntry { public Object Target; public int Index; public UpgradeResult Result; public string Message; } internal struct UpgradeReport { public List UpgradeEntries; public string Log; } internal class Logger { StringBuilder m_Log = new StringBuilder(); public void Add(string entry) => m_Log.AppendLine(entry); public void AddLineBreak() => m_Log.AppendLine(""); public void Clear() => m_Log.Clear(); public string GetLog() => m_Log.ToString(); } internal static class UpgradeUtilities { const string k_PsbImporterSignature = "UnityEditor.U2D.PSD.PSDImporter"; public static bool IsPsbImportedFile(string path) { return AssetImporter.GetAtPath(path).GetType().ToString() == k_PsbImporterSignature; } } }