# Animating an actor After [importing](PreparingArtwork.md) and [rigging](CharacterRig.md) an actor, you can begin animating by simply dragging the rigged actor into the Scene view. By repositioning the different bones of the actor on the Animation timeline with [Unity's animation workflow and tools](https://docs.unity3d.com/Manual/AnimationSection.html). The mesh of the actor [deforms](SpriteSkin.md) with the positioning of the rigged bones, creating smooth animation transitions. Aside from this method, there are other ways that you can animate with the 2D Animation package. The following are a few examples based on the Sample scenes available for you to import to use with the package. ## Sprite Swap The 2D Animation package allows you to use the [Sprite Swap](SpriteSwapIntro.md) feature to swap to different Sprites at runtime, from [swapping only a single part](CharacterParts.md) of an actor to [swapping the entire Sprite Library Asset](SLASwap.md) it refers to. ### Other Sample projects [Sample projects ](Examples.md) are distributed with the 2D Animation package and available for import. These projects include examples of the different ways you can animate with the package features such as an [Animated Swap](ex-sprite-swap.md#animated-swap). Refer to the respective Sample documentation pages for more information.