using UnityEngine; namespace UnityEditor.Tilemaps { internal class TilePaletteActiveTargetsProperties { public enum PrefabEditModeSettings { EnableDialog = 0, EditInPrefabMode = 1, EditInScene = 2 } public static readonly string targetEditModeDialogTitle = L10n.Tr("Open in Prefab Mode"); public static readonly string targetEditModeDialogMessage = L10n.Tr("Editing Tilemaps in Prefabs will have better performance if edited in Prefab Mode. Do you want to open it in Prefab Mode or edit it in the Scene?"); public static readonly string targetEditModeDialogYes = L10n.Tr("Prefab Mode"); public static readonly string targetEditModeDialogChange = L10n.Tr("Preferences"); public static readonly string targetEditModeDialogNo = L10n.Tr("Scene"); public static readonly string targetEditModeEditorPref = "TilePalette.TargetEditMode"; public static readonly string targetEditModeLookup = "Target Edit Mode"; public static readonly string tilePalettePreferencesLookup = "Tile Palette"; public static readonly GUIContent targetEditModeDialogLabel = EditorGUIUtility.TrTextContent(targetEditModeLookup, "Controls the behaviour of editing a Prefab Instance when one is selected as the Active Target in the Tile Palette"); } }