using System.IO;
namespace UnityEditor.U2D.Aseprite
{
///
/// Parsed representation of an Aseprite Path chunk.
///
/// Not supported yet.
internal class PathChunk : BaseChunk
{
public override ChunkTypes chunkType => ChunkTypes.Path;
internal PathChunk(uint chunkSize) : base(chunkSize) { }
protected override void InternalRead(BinaryReader reader) { }
}
}