using System.IO;
namespace UnityEditor.U2D.Aseprite
{
///
/// Parsed representation of an Aseprite Mask chunk.
///
/// Not supported yet.
internal class MaskChunk : BaseChunk
{
public override ChunkTypes chunkType => ChunkTypes.Mask;
internal MaskChunk(uint chunkSize) : base(chunkSize) { }
protected override void InternalRead(BinaryReader reader) { }
}
}