# What's new in version 1.0.0 - Added a new event to the Aseprite Importer which is fired at the last import process step. - Made the Aseprite file property publicly available. - Made the Aseprite file parsing API publicly available. - Added a property to set the padding within each generated SpriteRect. - Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet. - Added ability to generate Animation Events from Cell user data. - Added ability to export Animator Controller and/or Animation Clips. - Added support for individual frame timings in animation clips. - Added support for layer groups. - Added support for Layer & Cel opacity. - Added support for repeating/non repeating tags/Animation Clips. - Layer blend modes are now supported with Import Mode: Merge Frames. - Sped up the importation of Aseprite files by bursting the image processing tasks. Note: Only for Unity 2022.2 and newer. - Simplified the generated model prefab when only one Sprite Renderer is present. - A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer.