using UnityEngine; namespace UnityEditor.U2D.Common.Path { internal interface IDrawer { void DrawCreatePointPreview(Vector3 position, Color color); void DrawPoint(Vector3 position, Color color); void DrawPointHovered(Vector3 position, Color color); void DrawPointSelected(Vector3 position, Color color); void DrawLine(Vector3 p1, Vector3 p2, float width, Color color); void DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float width, Color color); void DrawTangent(Vector3 position, Vector3 tangent, Color color); } }