using UnityEditor.Animations; namespace UnityEditor.U2D.Aseprite.Common { internal static class AnimatorControllerHelper { [Callbacks.OnOpenAsset] static bool OnOpenAsset(int instanceID, int line) { var controller = EditorUtility.InstanceIDToObject(instanceID) as AnimatorController; if (controller) { EditorApplication.ExecuteMenuItem("Window/Animation/Animator"); return true; } return false; } } }