using System.IO;
namespace UnityEditor.U2D.Aseprite
{
///
/// Parsed representation of an Aseprite ExternalFiles chunk.
///
/// Not supported yet.
internal class ExternalFilesChunk : BaseChunk
{
public override ChunkTypes chunkType => ChunkTypes.ExternalFiles;
internal ExternalFilesChunk(uint chunkSize) : base(chunkSize) { }
protected override void InternalRead(BinaryReader reader) { }
}
}