Using pre-set license Built from '6000.1/staging' branch; Version is '6000.1.0f1 (9ea152932a88) revision 10395986'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 15893 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 Date: 2025-05-21T00:06:41Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.1.0f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/hellb/2d 3.7 unity project -logFile Logs/AssetImportWorker1.log -srvPort 54004 -job-worker-count 10 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/hellb/2d 3.7 unity project C:/Users/hellb/2d 3.7 unity project [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [23580] Target information: Player connection [23580] * "[IP] 169.254.83.107 [Port] 0 [Flags] 2 [Guid] 1777253139 [EditorId] 1777253139 [Version] 1048832 [Id] WindowsEditor(7,MSI) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [23580] * "[IP] 192.168.150.94 [Port] 0 [Flags] 2 [Guid] 1777253139 [EditorId] 1777253139 [Version] 1048832 [Id] WindowsEditor(7,MSI) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [23580] Host joined multi-casting on [225.0.0.222:54997]... Player connection [23580] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 10 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 489.27 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.1.0f1 (9ea152932a88) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.1.0f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/hellb/2d 3.7 unity project/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 12 [level 12.1] Renderer: Intel(R) Arc(TM) Graphics (ID=0x7d55) Vendor: Intel VRAM: 7946 MB App VRAM Budget: 7293 MB Driver: 31.0.101.5333 Unified Memory Architecture Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.1.0f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.1.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.1.0f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56036 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.1.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.003193 seconds. - Loaded All Assemblies, in 0.994 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.638 seconds Domain Reload Profiling: 1628ms BeginReloadAssembly (478ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (68ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (114ms) LoadAllAssembliesAndSetupDomain (304ms) LoadAssemblies (468ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (298ms) TypeCache.Refresh (295ms) TypeCache.ScanAssembly (273ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (639ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (555ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (100ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (109ms) ProcessInitializeOnLoadAttributes (240ms) ProcessInitializeOnLoadMethodAttributes (99ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.966 seconds Refreshing native plugins compatible for Editor in 6.91 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.615 seconds Domain Reload Profiling: 5549ms BeginReloadAssembly (525ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (90ms) RebuildCommonClasses (120ms) RebuildNativeTypeToScriptingClass (50ms) initialDomainReloadingComplete (189ms) LoadAllAssembliesAndSetupDomain (2047ms) LoadAssemblies (1447ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (908ms) TypeCache.Refresh (674ms) TypeCache.ScanAssembly (622ms) BuildScriptInfoCaches (191ms) ResolveRequiredComponents (32ms) FinalizeReload (2618ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2113ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (388ms) ProcessInitializeOnLoadAttributes (1209ms) ProcessInitializeOnLoadMethodAttributes (480ms) AfterProcessingInitializeOnLoad (19ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.64 seconds Refreshing native plugins compatible for Editor in 5.93 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) Unloading 6617 unused Assets / (6.3 MB). Loaded Objects now: 7284. Memory consumption went from 180.4 MB to 174.1 MB. Total: 27.330200 ms (FindLiveObjects: 1.150400 ms CreateObjectMapping: 1.046700 ms MarkObjects: 14.645000 ms DeleteObjects: 10.484700 ms) ======================================================================== Received Import Request. Time since last request: 7587.205250 seconds. path: Assets/InputSystem_Actions.inputactions artifactKey: Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/InputSystem_Actions.inputactions using Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1526cf67c1d1aaa9a72597cdbc7bb0b0') in 0.1360049 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.183 seconds Refreshing native plugins compatible for Editor in 7.86 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.555 seconds Domain Reload Profiling: 5729ms BeginReloadAssembly (799ms) ExecutionOrderSort (0ms) DisableScriptedObjects (47ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (300ms) RebuildCommonClasses (108ms) RebuildNativeTypeToScriptingClass (36ms) initialDomainReloadingComplete (88ms) LoadAllAssembliesAndSetupDomain (2143ms) LoadAssemblies (1290ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1129ms) TypeCache.Refresh (768ms) TypeCache.ScanAssembly (721ms) BuildScriptInfoCaches (291ms) ResolveRequiredComponents (58ms) FinalizeReload (2556ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1952ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (384ms) ProcessInitializeOnLoadAttributes (1147ms) ProcessInitializeOnLoadMethodAttributes (380ms) AfterProcessingInitializeOnLoad (25ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (45ms) Refreshing native plugins compatible for Editor in 8.53 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 36 Unused Serialized files (Serialized files now loaded: 0) Unloading 6625 unused Assets / (5.7 MB). Loaded Objects now: 7300. Memory consumption went from 156.3 MB to 150.6 MB. Total: 31.101300 ms (FindLiveObjects: 2.707300 ms CreateObjectMapping: 2.663300 ms MarkObjects: 15.320300 ms DeleteObjects: 10.408600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.117 seconds Refreshing native plugins compatible for Editor in 4.05 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.490 seconds Domain Reload Profiling: 2608ms BeginReloadAssembly (298ms) ExecutionOrderSort (0ms) DisableScriptedObjects (24ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (72ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (708ms) LoadAssemblies (566ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (279ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (247ms) ResolveRequiredComponents (16ms) FinalizeReload (1491ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1148ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (261ms) ProcessInitializeOnLoadAttributes (724ms) ProcessInitializeOnLoadMethodAttributes (139ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (28ms) Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 36 Unused Serialized files (Serialized files now loaded: 0) Unloading 6625 unused Assets / (5.6 MB). Loaded Objects now: 7302. Memory consumption went from 157.7 MB to 152.0 MB. Total: 12.435900 ms (FindLiveObjects: 0.974000 ms CreateObjectMapping: 0.589300 ms MarkObjects: 6.931100 ms DeleteObjects: 3.940000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 247.773918 seconds. path: Assets/Tiny RPG Forest/Artwork/Environment/tileset-sliced.png artifactKey: Guid(95d22684aba5646d79a26b3287a692b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Tiny RPG Forest/Artwork/Environment/tileset-sliced.png using Guid(95d22684aba5646d79a26b3287a692b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'aa204deb1a1f05053d1254a1e9dae2d6') in 2.0509976 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 402