using UnityEngine; using System.Collections; namespace TMPro { /// /// Custom text input validator where user can implement their own custom character validation. /// [System.Serializable] public abstract class TMP_InputValidator : ScriptableObject { /// /// Customs text input validation function. /// /// The original text /// The position in the string to add the caharcter /// The character to add /// The character added public abstract char Validate(ref string text, ref int pos, char ch); } }