using System;
namespace UnityEngine.Rendering.Universal
{
///
/// A volume component that holds settings for the Panini Projection effect.
///
///
/// You can add to a in the Editor to apply a Panini Projection post-processing effect.
///
///
/// This sample code shows how settings can be retrieved and modified in runtime:
///
/// using System;
/// using UnityEngine;
/// using UnityEngine.Rendering;
/// using UnityEngine.Rendering.Universal;
///
/// public class ModifyVolumeComponent : MonoBehaviour
/// {
/// [SerializeField] VolumeProfile volumeProfile;
/// [SerializeField] VolumeSettings volumeSettings;
///
/// private bool m_HasRetrievedVolumeComponent;
/// private PaniniProjection m_VolumeComponent;
///
/// [Serializable]
/// private struct VolumeSettings
/// {
/// public bool active;
/// public ClampedFloatParameter distance;
/// public ClampedFloatParameter cropToFit;
///
/// public void SetVolumeComponentSettings(ref PaniniProjection volumeComponent)
/// {
/// volumeComponent.active = active;
/// volumeComponent.distance = distance;
/// volumeComponent.cropToFit = cropToFit;
/// }
///
/// public void GetVolumeComponentSettings(ref PaniniProjection volumeComponent)
/// {
/// active = volumeComponent.active;
/// distance = volumeComponent.distance;
/// cropToFit = volumeComponent.cropToFit;
/// }
/// }
///
/// private void Start()
/// {
/// m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
/// if (m_HasRetrievedVolumeComponent)
/// volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
/// }
///
/// private void Update()
/// {
/// if (!m_HasRetrievedVolumeComponent)
/// return;
///
/// volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
/// }
///
/// private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref PaniniProjection volumeComponent)
/// {
/// if (volumeComponent != null)
/// return true;
///
/// if (volumeProfile == null)
/// {
/// Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
/// return false;
/// }
///
/// volumeProfile.TryGet(out PaniniProjection component);
/// if (component == null)
/// {
/// Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
/// return false;
/// }
///
/// volumeComponent = component;
/// return true;
/// }
/// }
///
///
///
///
///
///
///
[Serializable, VolumeComponentMenu("Post-processing/Panini Projection")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-Panini-Projection")]
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
{
///
/// Controls the panini projection distance. This controls the strength of the distorion.
///
[Tooltip("Panini projection distance.")]
public ClampedFloatParameter distance = new ClampedFloatParameter(0f, 0f, 1f);
///
/// Controls how much cropping HDRP applies to the screen with the panini projection effect. A value of 1 crops the distortion to the edge of the screen.
///
[Tooltip("Panini projection crop to fit.")]
public ClampedFloatParameter cropToFit = new ClampedFloatParameter(1f, 0f, 1f);
///
/// Tells if the post process needs to be rendered or not.
///
/// true if the effect should be rendered, false otherwise.
public bool IsActive() => distance.value > 0f;
///
/// Tells if the post process can run the effect on-tile or if it needs a full pass.
///
/// true if it can run on-tile, false otherwise.
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => false;
}
}