namespace UnityEngine.Rendering { static class VrsShaders { internal const string k_TileSizePrefix = "VRS_TILE_SIZE_"; internal const string k_DisableTexture2dXArray = "DISABLE_TEXTURE2D_X_ARRAY"; internal const string k_YFlip = "APPLY_Y_FLIP"; internal static readonly int s_ScaleBias = Shader.PropertyToID("_VrsScaleBias"); internal static readonly int s_MainTex = Shader.PropertyToID("_VrsMainTex"); internal static readonly int s_MainTexLut = Shader.PropertyToID("_VrsMainTexLut"); internal static readonly int s_ShadingRateNativeValues = Shader.PropertyToID("_ShadingRateNativeValues"); internal static readonly int s_ShadingRateImage = Shader.PropertyToID("_ShadingRateImage"); internal const string k_KernelTextureCopy = "TextureCopy"; internal const string k_KernelTextureReduce = "TextureReduce"; internal static readonly int s_VisualizationLut = Shader.PropertyToID("_VisualizationLut"); internal static readonly int s_VisualizationParams = Shader.PropertyToID("_VisualizationParams"); } }