using System.Diagnostics; using Debug = UnityEngine.Debug; namespace Packages.Rider.Editor { internal class LogFileOpener { public static void OpenFileAtLineExternal(string filePath) { try { switch (UnityEngine.SystemInfo.operatingSystemFamily) { case UnityEngine.OperatingSystemFamily.Windows: Process.Start(new ProcessStartInfo(filePath) { UseShellExecute = true }); break; case UnityEngine.OperatingSystemFamily.MacOSX: Process.Start("open", $"\"{filePath}\""); break; case UnityEngine.OperatingSystemFamily.Linux: Process.Start("xdg-open", filePath); break; default: Debug.LogWarning("Platform not supported for opening files."); break; } } catch (System.Exception e) { Debug.Log($"Failed to open file: {e.Message}"); } } } }