using UnityEditor.UIElements; using UnityEngine.Tilemaps; using UnityEngine.UIElements; namespace UnityEditor.Tilemaps { /// /// Editor for AutoTile. /// [CustomEditor(typeof(AutoTile))] public class AutoTileEditor : Editor { private AutoTile autoTile => target as AutoTile; /// /// Creates a VisualElement for AutoTile Editor. /// /// A VisualElement for AutoTile Editor. public override VisualElement CreateInspectorGUI() { var autoTileEditorElement = new AutoTileEditorElement(); autoTileEditorElement.Bind(serializedObject); autoTileEditorElement.autoTile = autoTile; return autoTileEditorElement; } } }