using UnityEditor.UIElements;
using UnityEngine.Tilemaps;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
///
/// Editor for AutoTile.
///
[CustomEditor(typeof(AutoTile))]
public class AutoTileEditor : Editor
{
private AutoTile autoTile => target as AutoTile;
///
/// Creates a VisualElement for AutoTile Editor.
///
/// A VisualElement for AutoTile Editor.
public override VisualElement CreateInspectorGUI()
{
var autoTileEditorElement = new AutoTileEditorElement();
autoTileEditorElement.Bind(serializedObject);
autoTileEditorElement.autoTile = autoTile;
return autoTileEditorElement;
}
}
}