using System.Collections.Generic; using Unity.Collections; using Unity.Mathematics; using UnityEngine; namespace UnityEditor.U2D.Aseprite { internal static class ImportMergedLayers { public static void Import(string assetName, List layers, out List> cellBuffers, out List cellSize) { var cellsPerFrame = CellTasks.GetAllCellsPerFrame(layers); var mergedCells = CellTasks.MergeCells(cellsPerFrame, assetName); CellTasks.CollectDataFromCells(mergedCells, out cellBuffers, out cellSize); UpdateLayerList(mergedCells, assetName, layers); } static void UpdateLayerList(List cells, string assetName, List layers) { layers.Clear(); var flattenLayer = new Layer() { layerType = LayerTypes.Normal, cells = cells, index = 0, name = assetName }; var guid = (uint)Layer.GenerateGuid(flattenLayer, layers); flattenLayer.uuid = new UUID(guid, 0, 0, 0); layers.Add(flattenLayer); } } }