Using pre-set license Built from '2022.3/staging' branch; Version is '2022.3.13f1 (5f90a5ebde0f) revision 6262949'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Education' Language: 'en' Physical Memory: 16016 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 2022.3.13f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath W:/13/james.paprzik/Programming/91906 - Assignment/If this gets out of hand BACK OUT -logFile Logs/AssetImportWorker1.log -srvPort 51724 Successfully changed project path to: W:/13/james.paprzik/Programming/91906 - Assignment/If this gets out of hand BACK OUT W:/13/james.paprzik/Programming/91906 - Assignment/If this gets out of hand BACK OUT [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [25004] Host "[IP] 172.16.23.136 [Port] 0 [Flags] 2 [Guid] 1409376573 [EditorId] 1409376573 [Version] 1048832 [Id] WindowsEditor(7,W-DT-CR1-21) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [25004] Host "[IP] 172.16.23.136 [Port] 0 [Flags] 2 [Guid] 1409376573 [EditorId] 1409376573 [Version] 1048832 [Id] WindowsEditor(7,W-DT-CR1-21) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with 23 workers. Refreshing native plugins compatible for Editor in 3323.06 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.13f1 (5f90a5ebde0f) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 2022.3.13f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path W:/13/james.paprzik/Programming/91906 - Assignment/If this gets out of hand BACK OUT/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882) Vendor: NVIDIA VRAM: 7971 MB Driver: 31.0.15.3770 Initialize mono Mono path[0] = 'C:/Program Files/Unity 2022.3.13f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 2022.3.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 2022.3.13f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56548 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 2022.3.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.011301 seconds. - Loaded All Assemblies, in 0.202 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.161 seconds Domain Reload Profiling: 362ms BeginReloadAssembly (62ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (76ms) LoadAssemblies (61ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (75ms) TypeCache.Refresh (74ms) TypeCache.ScanAssembly (66ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (161ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (126ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (75ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 13.712 seconds Refreshing native plugins compatible for Editor in 190.64 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.784 seconds Domain Reload Profiling: 14430ms BeginReloadAssembly (85ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (12ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (291ms) LoadAllAssembliesAndSetupDomain (13245ms) LoadAssemblies (13098ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (197ms) TypeCache.Refresh (174ms) TypeCache.ScanAssembly (156ms) ScanForSourceGeneratedMonoScriptInfo (15ms) ResolveRequiredComponents (5ms) FinalizeReload (784ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (552ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (416ms) ProcessInitializeOnLoadMethodAttributes (20ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.13 seconds Refreshing native plugins compatible for Editor in 131.49 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3083 Unused Serialized files (Serialized files now loaded: 0) Unloading 31 unused Assets / (29.6 KB). Loaded Objects now: 3567. Memory consumption went from 137.7 MB to 137.7 MB. Total: 11.973900 ms (FindLiveObjects: 0.437400 ms CreateObjectMapping: 0.867300 ms MarkObjects: 9.277500 ms DeleteObjects: 1.390200 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:CustomObjectIndexerAttribute: 756ad292c208cfabdd7b50bc23989ffe -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 89938.894445 seconds. path: Assets/Basic artifactKey: Guid(624c35733e224694cb02b30a662174b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Basic using Guid(624c35733e224694cb02b30a662174b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b6c23cbecb9180f77b298a5d26255685') in 0.003731 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000015 seconds. path: Assets/PhysicsMaterials/Sticky.physicMaterial artifactKey: Guid(808aef1dfc6be8d4eb3b31fa4d7d80ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/PhysicsMaterials/Sticky.physicMaterial using Guid(808aef1dfc6be8d4eb3b31fa4d7d80ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '13bf4d5c1065827049059b105f383044') in 0.030554 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 1