Using pre-set license Built from '2021.3/release' branch; Version is '2021.3.38f1 (7a2fa5d8d101) revision 8007589'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Education' Language: 'en' Physical Memory: 16089 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 2021.3.38f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath W:/13/jack.wilde/Programming/91906 - Assignment/Blobby and the Paint - Final Version -logFile Logs/AssetImportWorker1.log -srvPort 54539 Successfully changed project path to: W:/13/jack.wilde/Programming/91906 - Assignment/Blobby and the Paint - Final Version W:/13/jack.wilde/Programming/91906 - Assignment/Blobby and the Paint - Final Version [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [2832] Host "[IP] 172.16.23.154 [Port] 0 [Flags] 2 [Guid] 4265042548 [EditorId] 4265042548 [Version] 1048832 [Id] WindowsEditor(7,W-DT-CR1-47) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [2832] Host "[IP] 172.16.23.154 [Port] 0 [Flags] 2 [Guid] 4265042548 [EditorId] 4265042548 [Version] 1048832 [Id] WindowsEditor(7,W-DT-CR1-47) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Default GameObject BitMask: Water already registered Refreshing native plugins compatible for Editor in 473.08 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.38f1 (7a2fa5d8d101) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 2021.3.38f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path W:/13/jack.wilde/Programming/91906 - Assignment/Blobby and the Paint - Final Version/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08) Vendor: NVIDIA VRAM: 5980 MB Driver: 27.21.14.5785 Initialize mono Mono path[0] = 'C:/Program Files/Unity 2021.3.38f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 2021.3.38f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 2021.3.38f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56696 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 2021.3.38f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.016563 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 84.61 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.818 seconds Domain Reload Profiling: ReloadAssembly (818ms) BeginReloadAssembly (123ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (578ms) LoadAssemblies (121ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (142ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (29ms) SetupLoadedEditorAssemblies (345ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (85ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (70ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.256328 seconds. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 73.27 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Completed reload, in 10.830 seconds Domain Reload Profiling: ReloadAssembly (10831ms) BeginReloadAssembly (112ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (17ms) EndReloadAssembly (10159ms) LoadAssemblies (8460ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (245ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (54ms) SetupLoadedEditorAssemblies (1087ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (73ms) BeforeProcessingInitializeOnLoad (161ms) ProcessInitializeOnLoadAttributes (764ms) ProcessInitializeOnLoadMethodAttributes (80ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Default GameObject BitMask: Water already registered Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 0.64 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 4040 Unused Serialized files (Serialized files now loaded: 0) Unloading 50 unused Assets / (119.4 KB). Loaded Objects now: 4519. Memory consumption went from 175.1 MB to 174.9 MB. Total: 3.034200 ms (FindLiveObjects: 0.286200 ms CreateObjectMapping: 0.257600 ms MarkObjects: 2.405600 ms DeleteObjects: 0.084100 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: e54d7ab0439102e2317fc1e4b246158d -> custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 180585.325944 seconds. path: Assets/Materials/Bouce.physicsMaterial2D artifactKey: Guid(be530e3399fa9e64ea1eeaf7ded60905) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Number of updated assets reloaded before import = 0 Start importing Assets/Materials/Bouce.physicsMaterial2D using Guid(be530e3399fa9e64ea1eeaf7ded60905) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4f05cfd44730a109c2368e7bc9c3a346') in 0.097480 seconds Number of asset objects unloaded after import = 1