Using pre-set license Built from '2021.1/staging' branch; Version is '2021.1.5f1 (3737af19df53) revision 3618735'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 10 Education; OS build 19045.4170; Version 2009; 64bit' Language: 'en' Physical Memory: 16253 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.1.5f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker125 -projectPath W:/13/eli.simpkinssimmonds/tilevania-master -logFile Logs/AssetImportWorker125.log -srvPort 50878 Successfully changed project path to: W:/13/eli.simpkinssimmonds/tilevania-master W:/13/eli.simpkinssimmonds/tilevania-master Using Asset Import Pipeline V2. Assertion failed on expression: 'm_ErrorCode == MDB_MAP_RESIZED || !HasAbortingErrors()' received signal from system: SIGSEGV Stack trace: 0x00007ff61ee2688c (Unity) StackWalker::GetCurrentCallstack 0x00007ff61ee2ca29 (Unity) StackWalker::ShowCallstack 0x00007ff61f61fa43 (Unity) GetStacktrace 0x00007ff61ee25f70 (Unity) winutils::CrashHandler::DefaultSignalHandler 0x00007ff6211aaade (Unity) seh_filter_exe 0x00007ff62127334d (Unity) `__scrt_common_main_seh'::`1'::filt$0 0x00007ff6211779b8 (Unity) _C_specific_handler 0x00007ffbefa123af (ntdll) _chkstk 0x00007ffbef9c14b4 (ntdll) RtlRaiseException 0x00007ffbefa10ebe (ntdll) KiUserExceptionDispatcher 0x00007ff61f749a8b (Unity) SourceAssetDBReadTxn::SourceAssetDBReadTxn 0x00007ff61f717d26 (Unity) SyncAssetFoldersWithDB 0x00007ff61f70701d (Unity) InitializeAssetDatabaseV2 0x00007ff61f6a5265 (Unity) AssetDatabase::InitializeAssetDatabase 0x00007ff61f21a300 (Unity) Application::InitializeProject 0x00007ff61f6290e7 (Unity) WinMain 0x00007ff6211551f2 (Unity) __scrt_common_main_seh 0x00007ffbeee67344 (KERNEL32) BaseThreadInitThunk 0x00007ffbef9c26b1 (ntdll) RtlUserThreadStart