using System; namespace Unity.Cloud.Collaborate.Tests { public class ScenarioTestBase { // protected AsyncToCoroutine atc; // // [SetUp] // public void Setup() // { // atc = new AsyncToCoroutine(); // } // // [OneTimeSetUp] // public void OneTimeSetup() // { // SourceControlGitImplementation.IsRunningTests = true; // } // // [OneTimeTearDown] // public void OneTimeTearDown() // { // SourceControlGitImplementation.IsRunningTests = false; // } // // protected async Task EnsureCleanChangesPageInitially() // { // Threading.mainThreadId = Thread.CurrentThread.ManagedThreadId; // // if (!BackendProvider.Instance.IsProviderInstalled()) // { // BackendProvider.Instance.InstallProvider(); // } // // // set git identity - using RyanC test dedicated account. // BackendProvider.Instance.SetGitNameAndEmail("ryancas+collabtest", "ryancas+collabtest@unity3d.com"); // // // ensure clean state , todo - ahmad : add this to a setup/teardown pair of methods. // await BackendProvider.Instance.CreateRepository(); // await BackendProvider.Instance.InitializeClient(); // // BackendProvider.Instance.DoesRepositoryExist().ShouldBe(true, "Repository is not initialized"); // BackendProvider.Instance.IsClientInitialized().ShouldBe(true, "Git is not initialized"); // // BackendProvider.Instance.Start(); // // // ensure clean state by publishing everything. // await BackendProvider.Instance.Publish("initial publish"); // // // assert clean state. // (await BackendProvider.Instance.GetChanges()).Count.ShouldBe(0, "file change count is not zero"); // } } }