using System; namespace Unity.Cloud.Collaborate.Models.Structures { internal struct ProgressInfo : IProgressInfo { public ProgressInfo(string title = default, string details = default, int currentCount = default, int totalCount = default, string lastErrorString = default, ulong lastError = default, bool canCancel = false, bool percentageProgressType = false, int percentageComplete = default) { Title = title; Details = details; CurrentCount = currentCount; TotalCount = totalCount; LastErrorString = lastErrorString; LastError = lastError; CanCancel = canCancel; PercentageProgressType = percentageProgressType; PercentageComplete = percentageComplete; } public string Title { get; } public string Details { get; } public int CurrentCount { get; } public int TotalCount { get; } public string LastErrorString { get; } public ulong LastError { get; } public bool CanCancel { get; } public bool PercentageProgressType { get; } public int PercentageComplete { get; } } }