namespace Unity.Cloud.Collaborate.Models.Structures
{
internal enum ChangeEntryStatus
{
None,
Untracked,
Ignored,
Modified,
Added,
Deleted,
Renamed,
Copied,
TypeChange,
Unmerged,
Unknown,
Broken
}
internal interface IChangeEntry
{
string Path { get; }
string OriginalPath { get; }
ChangeEntryStatus Status { get; }
bool Staged { get; }
bool Unmerged { get; }
object Tag { get; }
///
/// Returns the string name of the status of this entry. Returns null if the status isn't used at present.
///
/// String of used status. Null otherwise.
string StatusToString();
}
}