using UnityEditor; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineImpulseSource))] internal sealed class CinemachineImpulseSourceEditor : BaseEditor { public override void OnInspectorGUI() { BeginInspector(); EditorGUILayout.Separator(); EditorGUILayout.HelpBox( "First set up the Signal and Range, then connect your impulse-generating event " + "to one of the GenerateImpulse API methods defined in this script.", MessageType.Info); DrawRemainingPropertiesInInspector(); } } }