using UnityEditor; using UnityEngine; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineSameAsFollowTarget))] internal sealed class CinemachineSameAsFollowTargetEditor : BaseEditor { public override void OnInspectorGUI() { BeginInspector(); if (Target.FollowTarget == null) EditorGUILayout.HelpBox( "Same As Follow Target requires a Follow target. It will set the virtual camera's rotation to be the same as that of the Follow Target.", MessageType.Warning); DrawRemainingPropertiesInInspector(); } } }