* [About Cinemachine](index) * [Using Cinemachine](CinemachineUsing) * [Using Virtual Cameras](CinemachineSetUpVCam) * [Setting Virtual Camera properties](CinemachineVirtualCamera) * [Body properties](CinemachineVirtualCameraBody) * [Transposer](CinemachineBodyTransposer) * [Do Nothing](CinemachineBodyDoNothing) * [Framing Transposer](CinemachineBodyFramingTransposer) * [Orbital Transposer](CinemachineBodyOrbitalTransposer) * [Tracked Dolly](CinemachineBodyTrackedDolly) * [Hard Lock to Target](CinemachineBodyHardLockTarget) * [Aim properties](CinemachineVirtualCameraAim) * [Composer](CinemachineAimComposer) * [Group Composer](CinemachineAimGroupComposer) * [Do Nothing](CinemachineAimDoNothing) * [POV](CinemachineAimPOV) * [Same As Follow Target](CinemachineAimSameAsFollow) * [Hard Look At](CinemachineAimHardLook) * [Noise properties](CinemachineVirtualCameraNoise) * [Working with noise profiles](CinemachineNoiseProfiles) * [Blending between Virtual Cameras](CinemachineBlending) * [Managing and grouping Virtual Cameras](CinemachineManagerCameras) * [Cinemachine Free Look](CinemachineFreeLook) * [Cinemachine Mixing Camera](CinemachineMixingCamera) * [Cinemachine Blend List Camera](CinemachineBlendListCamera) * [Cinemachine Clear Shot](CinemachineClearShot) * [Cinemachine State-Driven camera](CinemachineStateDrivenCamera) * [Virtual Camera extensions](CinemachineVirtualCameraExtensions) * [Extensions for avoiding collisions and evaluating shots](CinemachineColliderConfiner) * [Cinemachine Collider](CinemachineCollider) * [Cinemachine Confiner](CinemachineConfiner) * [Cinemachine Confiner2D](CinemachineConfiner2D) * [Follow Zoom extension](CinemachineFollowZoom) * [Pixel Perfect extension](CinemachinePixelPerfect) * [Post Processing extension](CinemachinePostProcessing) * [Volume Settings extension](CinemachineVolumeSettings) * [Storyboard extension](CinemachineStoryboard) * [3rd Person Aim extension](Cinemachine3rdPersonAim) * [Recomposer extension](CinemachineRecomposer) * [Saving in Play Mode](CinemachineSavingDuringPlay) * [Using dolly paths](CinemachineDolly) * [Cinemachine Path](CinemachinePath) * [Cinemachine Smooth Path](CinemachineSmoothPath) * [Cinemachine Dolly Cart](CinemachineDollyCart) * [Multiple Unity cameras](CinemachineMultipleCameras) * [Cinemachine External Camera](CinemachineExternalCamera) * [Cinemachine Target Group](CinemachineTargetGroup) * [Cinemachine Brain](CinemachineBrainProperties) * [Cinemachine and Timeline](CinemachineTimeline) * [Cinemachine and 2D graphics](Cinemachine2D) * [Cinemachine and top-down games](CinemachineTopDown) * [Alternative Input Systems](CinemachineAlternativeInput) * [Cinemachine Impulse](CinemachineImpulse) * [Cinemachine Impulse Sources](CinemachineImpulseSourceOverview) * [Cinemachine Collision Impulse Source](CinemachineCollisionImpulseSource) * [Cinemachine Impulse Source](CinemachineImpulseSource) * [Raw Vibration Signals](CinemachineImpulseRawSignal) * [Using Noise Profiles](CinemachineImpulseNoiseProfiles) * [Using Fixed Signals](CinemachineImpulseFixedSignals) * [Cinemachine Impulse Listener](CinemachineImpulseListener) * [Filtering impulses](CinemachineImpulseFiltering)