using System.Collections; using System.Collections.Generic; namespace UnityEngine.U2D.Animation { internal class SpriteLibrarySourceAsset : ScriptableObject { [SerializeField] private List m_Library = new List(); [SerializeField] private string m_PrimaryLibraryGUID; public List library { get => m_Library; set => m_Library = value; } public string primaryLibraryID { get => m_PrimaryLibraryGUID; set => m_PrimaryLibraryGUID = value; } } }