using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.U2D.Animation { public class SkeletonAsset : ScriptableObject { [SerializeField] private SpriteBone[] m_SpriteBones; public SpriteBone[] GetSpriteBones() { return m_SpriteBones; } public void SetSpriteBones(SpriteBone[] spriteBones) { m_SpriteBones = spriteBones; } } }