# Single Sprite rig with bone branching This sample shows a slightly more complicated 2D Sprite rig which contains bone branching using Sprite imported by the Texture Importer set to **Single Sprite Import** mode. ![](images/2D-animation-samples-single-skin-sample.png) To view how the Sprite is rigged, open the Asset *Assets/Samples/2D Animation/[X.Y.Z]/Samples/2 Single Skinned Sprite/Sprites/Plunkah.png* in the Skinning Module. ![](images/2D-animation-samples-single-skin-skinning-module.png) The *_Single Skinned Sprite *sample Scene shows how the Asset is used in a Scene with animation using deformation. ![](images/2D-animation-samples-single-skin-rig.png) The following are the steps to reconstruct the *_Single Skinned Sprite* sample Scene 1. Create a new Scene. 2. Create a GameObject and named it Plunkah. 3. Add a Sprite Renderer component and assign the Plunkah Sprite to the Sprite property. 4. Add a Sprite Skin component and select the **Create Bones** button. 5. Add a Animator component and assign the Plunkah Animator Controller Asset to the Controller property.