using System.IO; using UnityEngine; namespace UnityEditor.U2D.Animation { internal static class EditorIconUtility { public const string LightIconPath = "EditorIcons/Light"; public const string DarkIconPath = "EditorIcons/Dark"; public static Texture2D LoadIconResource(string name, string lightPath, string darkPath) { var iconPath = ""; if (EditorGUIUtility.isProSkin && !string.IsNullOrEmpty(darkPath)) iconPath = Path.Combine(darkPath, "d_" + name); else iconPath = Path.Combine(lightPath, name); if (EditorGUIUtility.pixelsPerPoint > 1.0f) { var icon2x = ResourceLoader.Load(iconPath + "@2x.png"); if (icon2x != null) return icon2x; } return ResourceLoader.Load(iconPath+".png"); } } }