Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.39f1 (15ea7ed0b100) revision 1436286'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'en' Physical Memory: 32637 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.39f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/64210/Project 3.7! -logFile Logs/AssetImportWorker0.log -srvPort 49966 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Users/64210/Project 3.7! C:/Users/64210/Project 3.7! [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [5020] Target information: Player connection [5020] * "[IP] 192.168.1.6 [Port] 0 [Flags] 2 [Guid] 2937842492 [EditorId] 2937842492 [Version] 1048832 [Id] WindowsEditor(7,Cades) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [5020] Host joined multi-casting on [225.0.0.222:54997]... Player connection [5020] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 144.52 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.39f1 (15ea7ed0b100) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.39f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/64210/Project 3.7!/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488) Vendor: NVIDIA VRAM: 8018 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.39f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.39f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.39f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56328 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.39f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.39f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004902 seconds. - Loaded All Assemblies, in 1.808 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.360 seconds Domain Reload Profiling: 2163ms BeginReloadAssembly (310ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (266ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (1147ms) LoadAssemblies (306ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1143ms) TypeCache.Refresh (1142ms) TypeCache.ScanAssembly (882ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (360ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (325ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (169ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.179 seconds Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.819 seconds Domain Reload Profiling: 2991ms BeginReloadAssembly (190ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (1878ms) LoadAssemblies (1753ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (242ms) TypeCache.Refresh (184ms) TypeCache.ScanAssembly (164ms) BuildScriptInfoCaches (48ms) ResolveRequiredComponents (7ms) FinalizeReload (820ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (702ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (130ms) ProcessInitializeOnLoadAttributes (501ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 3.24 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 4935 unused Assets / (1.7 MB). Loaded Objects now: 5442. Memory consumption went from 97.7 MB to 96.0 MB. Total: 7.653500 ms (FindLiveObjects: 0.726900 ms CreateObjectMapping: 0.647700 ms MarkObjects: 4.630800 ms DeleteObjects: 1.647000 ms) ======================================================================== Received Import Request. Time since last request: 2634.848087 seconds. path: Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png artifactKey: Guid(a0fc465d6cf04254a2938578735e2383) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png using Guid(a0fc465d6cf04254a2938578735e2383) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6cc4d46cbbc94f1de5fc70356960d943') in 0.0824468 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000021 seconds. path: Assets/TooCubeForest/images/Forest_deco_covers(spring)_0.asset artifactKey: Guid(59494f53156936f4d883fccc039d118e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TooCubeForest/images/Forest_deco_covers(spring)_0.asset using Guid(59494f53156936f4d883fccc039d118e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '08ec35f3bf202679c20269f903179f38') in 0.0588576 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.95 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4923 unused Assets / (1.7 MB). Loaded Objects now: 5453. Memory consumption went from 94.8 MB to 93.1 MB. Total: 13.791600 ms (FindLiveObjects: 0.890800 ms CreateObjectMapping: 1.265800 ms MarkObjects: 8.272600 ms DeleteObjects: 3.361200 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0