namespace Unity.VisualScripting { /// /// Sets the value of a saved variable. /// [UnitSurtitle("Save")] public sealed class SetSavedVariable : SetVariableUnit, ISavedVariableUnit { public SetSavedVariable() : base() { } public SetSavedVariable(string defaultName) : base(defaultName) { } protected override VariableDeclarations GetDeclarations(Flow flow) { return Variables.Saved; } } }