namespace Unity.VisualScripting { /// /// Gets the value of a saved variable. /// [UnitSurtitle("Save")] public sealed class GetSavedVariable : GetVariableUnit, ISavedVariableUnit { public GetSavedVariable() : base() { } public GetSavedVariable(string defaultName) : base(defaultName) { } protected override VariableDeclarations GetDeclarations(Flow flow) { return Variables.Saved; } } }