using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Moves a scalar towards a target.
///
[UnitCategory("Math/Scalar")]
[UnitTitle("Move Towards")]
public sealed class ScalarMoveTowards : MoveTowards
{
protected override float defaultCurrent => 0;
protected override float defaultTarget => 1;
public override float Operation(float current, float target, float maxDelta)
{
return Mathf.MoveTowards(current, target, maxDelta);
}
}
}