using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the minimum between two or more scalars. /// [UnitCategory("Math/Scalar")] [UnitTitle("Minimum")] public sealed class ScalarMinimum : Minimum { public override float Operation(float a, float b) { return Mathf.Min(a, b); } public override float Operation(IEnumerable values) { return values.Min(); } } }