using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the linear interpolation between two scalars. /// [UnitCategory("Math/Scalar")] [UnitTitle("Lerp")] public sealed class ScalarLerp : Lerp { protected override float defaultA => 0; protected override float defaultB => 1; public override float Operation(float a, float b, float t) { return Mathf.Lerp(a, b, t); } } }