using System;
namespace Unity.VisualScripting
{
///
/// Called when the renderer is no longer visible by any camera.
///
[UnitCategory("Events/Rendering")]
public sealed class OnBecameInvisible : GameObjectEventUnit
{
public override Type MessageListenerType => typeof(UnityOnBecameInvisibleMessageListener);
protected override string hookName => EventHooks.OnBecameInvisible;
}
}