using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_2D_EXISTS /// /// Called once per frame for every collider that is touching the trigger. /// public sealed class OnTriggerStay2D : TriggerEvent2DUnit { public override Type MessageListenerType => typeof(UnityOnTriggerStay2DMessageListener); protected override string hookName => EventHooks.OnTriggerStay2D; } #endif }