using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_2D_EXISTS /// /// Called when a collider exits the trigger. /// public sealed class OnTriggerExit2D : TriggerEvent2DUnit { public override Type MessageListenerType => typeof(UnityOnTriggerExit2DMessageListener); protected override string hookName => EventHooks.OnTriggerExit2D; } #endif }