using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_EXISTS /// /// Called once per frame for every collider / rigidbody that is touching rigidbody / collider. /// public sealed class OnCollisionStay : CollisionEventUnit { public override Type MessageListenerType => typeof(UnityOnCollisionStayMessageListener); protected override string hookName => EventHooks.OnCollisionStay; } #endif }