using System; namespace Unity.VisualScripting { /// /// Called when the mouse is released over the same GUI element or collider as it was pressed. /// [UnitCategory("Events/Input")] public sealed class OnMouseUpAsButton : GameObjectEventUnit, IMouseEventUnit { public override Type MessageListenerType => typeof(UnityOnMouseUpAsButtonMessageListener); protected override string hookName => EventHooks.OnMouseUpAsButton; } }