using System;
namespace Unity.VisualScripting
{
///
/// Called every frame while the mouse is over the GUI element or collider.
///
[UnitCategory("Events/Input")]
public sealed class OnMouseOver : GameObjectEventUnit, IMouseEventUnit
{
public override Type MessageListenerType => typeof(UnityOnMouseOverMessageListener);
protected override string hookName => EventHooks.OnMouseOver;
}
}